Decoration

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[Season 7]

Deco.jpg

"A nicely decorated hideout significantly reduces the chances of the next season of Honey Boo Boo being filmed at your home. That's a relief, isn't it?"


Decoration Value

All Hideouts have a Lamp on.gif Decoration Value (DV). It influences the Buff →  Home.gif Home Sweet Home.

[......]


note: Upgrades, Hideouts, Status Bars & Effects

Calculation

Arithmetic

Energy-Bonus (only with DV < 0)
Regenerationsmalus:  − (DV ÷ 5) %, maximum -20% on Status energy.gif

Energy-Bonus (only with DV >= 0)
Regenerationsbonus:  + (DV ÷ 5) %, maximum +50% on Status energy.gif

Health-Bonus (only with DV > 100)
Regenerationsbonus:  + [(DV − 100) ÷ 4] %, maximum +50% on Status health.gif

  Example  
Improvements

Sleeping Corner = +2 Deco positive.gif
Cozy Bed = +1 Deco positive.gif
Barricade Door -5 Deco negative.gif
_______________________
total: -2 Deco negative.gif


Decoration Value

Base Value -20
Hideout Condition -10
Improvements -2
Items +25
_______________________
total: -7 Lamp on.gif   ≙   -1,4% Status energy.gif

--Storm (talk)   14:28, 08 July 2015 (BST)  


Deco

Decorative Deco

Deco positive.gif
DV positive
Furniture Furnishings Weapons Food & Beverage Other
  • Table.gif Järpen Table   +2
  • Gardenchair2.gif Ektorp-Gluten Chair   +2
  • Gardenchair.gif Plastic Chair   +1
  • ...
  • Oven.gif Granny's Old Oven   +1
  • Bed.gif Mattress   +2
  • Cloth.gif Shred of Fabric   +1
  • Teddy.gif Teddy (any)   +7
  • Lamp on.gif Bedside Lamp   +3
  • Cd any.gif CD (any)   +1
  • Bobblehead.gif Han Solo Bobblehead   +2
  • ...
  • Christmasball.gif Bauble (any)   +5
  • Pumpkinbomb.gif Pumpkin Bomb   +10
  • ...
  • ...
  • Bible.gif Religious Text   +1
  • Dildo.gif Massage Stick   +1
  • Dildo2.gif Modified Massage Stick   +5
  • Vending.gif Vending Machine   +5
  • ...

note: Upgrades, Workbench, Weapons, Other Items & Combinations, Reading Material

Revolting Deco

Deco negative.gif
DV negative
Building Material Furnishings Weapons Food & Beverage Other
  • Bone3.gif Chewed Body   -5
  • ...
  • ...
  • Bone1.gif Bone   -1
  • Bone2.gif Skull   -1
  • ...
  • Body.gif Corps (any)   -90
  • Body2.gif Torn Zombie   -100
  • Body3.gif Animal Body   -40
  • ...
  • Cursed teddy.gif Unholy Teddy (any)   -900
  • Bodybag3.gif Filled Bodybag   -10
  • ...

note: Workbench, Weapons, Food & Beverage, Other Items & Combinations, Unholy Teddy

Decorative Interior

Bookcase

Costs
Level Action Deco positive.gif
DV
Status energy.gif
Energy
Material
1 built a Bookcase
  • can be filled with books
+2 15 (11) 6 Wood.gif Twisted Plank
2 Store Books (20 x) +4 0 1 Book.gif Classic Literature

note: Workbench, Reading Material

Nice Curtains

Costs
Action Deco positive.gif
DV
Status energy.gif
Energy
Material
adds some Curtains (3 x) +5 0 4 Cloth.gif Shred of Fabric

note: Workbench

Bottle Collection

Costs
Action Deco positive.gif
DV
Status energy.gif
Energy
Material
hoard empty Bottles +10 0 6 Smallbottle.gif Glass Bottle

note: Food & Beverage, Other Items & Combinations

Garlands

Attention.png There are 3 types of Garlands: Capitalist Garland, Ghoulish Garland and Galvanic Garland, but you can built only one! One garland prevents the others.

Costs
Aktion Deco positive.gif
DV
Status energy.gif
Energy
Material
Capitalist Garland +15 0 5 Money.gif Cash, 1 Wire.gif Wire Reel
Ghoulish Garland +15 0 5 Bone1.gif Bone, 1 Wire.gif Wire Reel
Galvanic Garland +15 0 15 Battery.gif Handful Batteries, 1 Wire.gif Wire Reel

note: Workbench, Other Items & Combinations, Weapons



Epic Projects

Attention.png There are 3 types of Epic Projects: Small Greenhouse, Raven Bootcamp and Laser Fence, but you can built only one! One Epic Projects prevents the others.

Small Greenhouse

"Discover your inner gardener and raise some beatuiful and useful plants - like millions of pot farmers before you. But beware: Every garden needs a lot of time and attention before you can finally harvest the fruits of your work!"

Costs
Level Action Deco positive.gif / Deco negative.gif
DV
Status energy.gif
Energy
Material
1 tear out the Floor -20 50 (37) 6 Wood.gif Twisted Plank
2 Petch +2 20 (15) 4 Wood.gif Twisted Plank, 2 Wire.gif Wire Reel
3 Lighting +5 10 (7) 3 Flashlight off.gif Flashlight, 1 Wire.gif Wire Reel, 6 Energy.gif mA/h
4 Aquifer -- 12 (9) 4 Tube.gif Copper Pipe, 1 Pressure.gif Pressure Regulator, 2 Sum.gif Handful of Nuts & Bolts

note: Workbench, Other Items & Combinations

Finalize & Use

After planting the seeds, you need to wait 24 hours for the plants to grow. When completing the project, the garden already is watered and start at "Average" (Quality).

Progress

A counter shows you how much time has passed until the next harvest:

  • You can harvest in 23H 15M !


Quality

The quality indicated the amount of fruits you will be able to harvest. Right now, it seems you plants have the following quality:

  • Useless 0
  • very bad
  • bad
  • improvable
  • average (start)
  • good
  • very good
  • superb
  • excellent  → 8 Fruit.gif Harvested Fruit  need  7 Water variant.gif Water (variant)
  Calculation key  

0 - 100% per level

  • around 8% per tick if watering timely
  • around -1% per tick if watering irregular

note: all values ​​are rounded!


Quality

  • excellent 1.00
  • superb 0.90
  • very good 0.80
  • good 0.65
  • average 0.50
  • improvable 0.35
  • bad 0.20
  • very bad 0.10


--Storm (talk) 28. Jul. 2015

Water

Once the plants have used up all their water, they will dry out and lose quality. Remember to fill their tank before this happens.

You can add new water:

  • every 3 hours  → 1 Water variant.gif Water (variant)


Fertilizer

The effect of your fruits depend on what fertilizers you use. Food will make them more juicy, Drugs give them a healing ability and Chemicals will make them more energizing. The amount of fertilizer you've used determines the effectiveness of harvested fruits (2 weight). After reaching the maximum ( 4 ) amount of fertilizer, any additional fertilizing will only change the fruit's effects, but not their effectiveness.

Nine of the following fertilizer may be used, out of your inventory:

  • Generic.gif Generic Food (any)
  • Nom.gif Tasty Homemade Dish
  • F3.gif Disgusting shreds of Flesh
  • Pill any.gif Pill (any)
  • Paralaxium.gif Capsule from Box of pills (any)
  • Chem vari.gif Chemical (any)
  • Nutrient2.gif Nutrient Slim
  • Beer.gif Beer (any)
  • 24.gif Strong Alcohol (any)
Fertilizer Experiments
Fertilizer Fruit Effect
4 24.gif Alcohol +48 Status sleepy.gif, +10 Status hunger.gif, +10 Status thirst.gif
4 Paralaxium.gif Capsules +20 Status health.gif, +10 Status hunger.gif, +10 Status thirst.gif
1 Beer.gif Beer, 3 Paralaxium.gif Capsules, 1 Pill any.gif Pill +5 Status sleepy.gif, +18 Status health.gif, +10 Status hunger.gif, +10 Status thirst.gif

note: Greenhouse "Plants & Zombies", Food & Beverage, Pills, Medical, Substances, Status Bars & Effects


--Storm (talk) 13:40, 16 July 2015 (BST)

Raven Bootcamp

"Ravens are intelligent and vicious - but also highly trainable. So why not train them to search for items in exchange for a little food?"

Costs
Level Action Deco positive.gif
DV
Status energy.gif
Energy
Material
1 tear open Wall
  • reduced the Defense.gif Defence about -5
-- 10 (7) --
2 built a Birdcage +3 10 (7) 4 Sum.gif Handful of Nuts & Bolts, 5 Tube.gif Copper Pipe, 4 Cloth.gif Shred of Fabric
3 Bird Feeder -- 5 (3) 2 Metal.gif Wrought Iron, 1 Wire.gif Wire Reel
4 lure in a Raven -- 0 6 Rawmeat.gif Meaty Bone, 3 Generic.gif Generic Food (any)
5 train the Raven
  • must be done 3 times
-- 60 (45) --

note: Workbench, Repairs, Kitchen, Food & Beverage

Finalize & Use

"Here you can select how far you want the raven to fly in order to choose a location. Of course, longer distances require more food. The raven will randomly choose any location (that isn't a vantage point or hideout) in the selected area and dig there three times. If he finds something that he can carry, he'll bring it back to you. Otherwise, he'll just grab items already laying on the floor. The raven can not carry more than :capacity items with a total weight of :size!"


Send Raven

You need to feed him if you want him to do your bidding.

[...]


Doping Raven

You can mixed some pills into your raven's food. After that, he'll be able to lift more items, but he'll also require longer rest.

[...]

Laser Fence

"Zombies aren't really known for their dexterity - so a few laser barriers should keep them out pretty relieably. Of course, you'd better not run out of batteries..."

Attention4.png To start start with the wiring, a Energy.gif Generator is required.

Costs
Level Action Deco positive.gif
DV
Status energy.gif
Energy
Material
1* Wiring -- 15 (11) 8 Wire.gif Wire Reel
2 Fusebox -- 15 (11) 3 Wire.gif Wire Reel, 1 Oven.gif Granny's Old Oven, 1 Shield2.gif Solid Wooden Crate Cap
3 Reverse Flow-Resistant Fluctuation Capacitor using Quattro-Focus Electron Beams +5 42 (31) 1 Pressure.gif Pressure Regulator, 2 Bone1.gif Bone, 4 Dildo.gif Massage Stick, 1 Boiler.gif Boiler
4 Laser Emittor -- 30 (22) 3 Lamp.gif Bedside Lamp, 3 Flashlight off.gif Flashlight, 3 Electro.gif Electronic Component, 1 Ducttape.gif Duct Tape

note: Power Supply, Workbench, Other Items & Combinations, Armor

Finalize & Use

Attention4.png The additional defense generated by your laser fence will be added to your normal hideout defense value.


Activate

While active it also consumes energy.

[...]


--Storm (talk) 22:43, 13 July 2015 (BST)