Greenhouse "Plants & Zombies"

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Location out.png

"Most of the glass panels shielding the inside of this greenhouse are broken, therefore nearly all plants here have withered and died. In the central plaza you see a giant, tree-like plant that seems to be still alive despite the hostile environment. Maybe something will happen if you decide to water it?"

NOTE: This location is in the open. During the Dtday.gif day (10:00 to 18:00), you'll receive the buff Sun.gif Burning Sun, which increases thirst by 30%. Additionally, traveling will increase your thirst by 20% of the energy costs.


Place

Danger: low (max. 8)

Influx: individual, ca. all 35 minutes (7 ticks)

Siege: ca. all 35 minutes (7 ticks)

note: Viewpoints, Zombies

Distance & Zombies

Place Map.gif
Distance
Viewpoint, all → Greenhouse "Plants & Zombies" 32 - 68
Zombie.gif
Type
Zombie2.gif
Amount
Decaying Zombies 1

Features

Water the Strange Plant

Attention.png Do not use different qualities of water, as only the lowest quality will be used !

Converts your water on the ground into (amount of water on the ground) melons, type of ALL is defined by (worst water's quality).

Water plants... Harvest
1 Water clean.gif Clear Water 1 Vedge.gif Juicy Mutalone
1 Water dirty.gif Dirty Water 1 Vedge2.gif Premature Mutalone
1 Water toxic.gif Contaminated Water 1 Vedge3.gif Wrinkled Mutalone
1 Water blood.gif Blood 1 Vedge5.gif Explosive Mutalone
1 Water variant.gif Water (variant)  → 16 - 32 health damage (HDMG) 1 Vedge4.gif Dried Mutalone

note: Food & Beverage, Weapons


0.gif Tips:

  • Convert Clean water and win food.
  • Convert worse-than-clean water to not loose health by drinking it.
  • Any Cwater.gif ‎condensate can not be used to water plants.
  • Some starting equipment-flasks contain blood!
  • Water variant.gif is the symbol for water from a container, you don't need EXACTLY THE ITEM ' Water clean.gif ' for example.

Side note: behaviour of blood+water under research, please help. Current research shows that blood mixes with water when the two are put in the same container. Further testing would be appreciated.

Fruit.gif Small Greenhouse

After planting the seeds, you need to wait 24 hours for the plants to grow. When started the project, the garden already is watered and start at "Average" (Quality).

Progress

A counter shows you how much time has passed until the next harvest:

  • You can harvest in 23H 15M !


Quality

The quality indicated the amount of fruits you will be able to harvest. Right now, it seems you plants have the following quality:

  • Useless 0
  • very bad
  • bad
  • improvable
  • average (start)
  • good
  • very good
  • superb
  • excellent  → 8 Fruit.gif Harvested Fruit  need  7 Water variant.gif Water (variant)
  Calculation key  

0 - 100% per level

  • around 8% per tick if watering timely
  • around -1% per tick if watering irregular

note: all values ​​are rounded!


Quality

  • excellent 1.00
  • superb 0.90
  • very good 0.80
  • good 0.65
  • average 0.50
  • improvable 0.35
  • bad 0.20
  • very bad 0.10


--Storm (talk) 28. Jul. 2015

Water

Once the plants have used up all their water, they will dry out and lose quality. Remember to fill their tank before this happens.

You can add new water:

  • every 3 hours  → 1 Water variant.gif Water (variant)


Fertilizer

The effect of your fruits depend on what fertilizers you use. Food will make them more juicy, Drugs give them a healing ability and Chemicals will make them more energizing. The amount of fertilizer you've used determines the effectiveness of harvested fruits (2 weight). After reaching the maximum ( 4 ) amount of fertilizer, any additional fertilizing will only change the fruit's effects, but not their effectiveness.

Nine of the following fertilizer may be used, out of your inventory:

  • Generic.gif Generic Food (any)
  • Nom.gif Tasty Homemade Dish
  • F3.gif Disgusting shreds of Flesh
  • Pill any.gif Pill (any)
  • Paralaxium.gif Capsule from Box of pills (any)
  • Chem vari.gif Chemical (any)
  • Nutrient2.gif Nutrient Slim
  • Beer.gif Beer (any)
  • 24.gif Strong Alcohol (any)
Fertilizer Experiments
Fertilizer Fruit Effect
4 24.gif Alcohol +48 Status sleepy.gif, +10 Status hunger.gif, +10 Status thirst.gif
4 Paralaxium.gif Capsules +20 Status health.gif, +10 Status hunger.gif, +10 Status thirst.gif
1 Beer.gif Beer, 3 Paralaxium.gif Capsules, 1 Pill any.gif Pill +5 Status sleepy.gif, +18 Status health.gif, +10 Status hunger.gif, +10 Status thirst.gif

note: Epic Projects, Food & Beverage, Pills, Medical, Substances, Status Bars & Effects


--Storm (talk) 13:47, 16 July 2015 (BST)

Findable Items

Possible findings: ca. ...

  • PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
  • DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
  • DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Items Found
Wood.gif Twisted Plank 8
Metal.gif Wrought Iron 5
Electro.gif Electronic Component 3
Sum.gif Handful of Nuts and Bolts 2
Wire.gif Wire Reel 2
Ducttape.gif Duct Tape 3
Motor.gif Engine 1
Bike.gif Broken Bicycle 4
Belt.gif Belt 2
Pressure.gif Pressure Regulator 18
Tube.gif Copper Pipe 12
Gunpowder.gif Gunpowder 1
Plasticbag.gif Plastic Bag 1
Gardenchair.gif Plastic Chair 16
Bed.gif Mattress 2
Cloth.gif Shred of Fabric 19
Helmet.gif Bike Helmet 4
Shield.gif Wooden Crate Cap 2
Chainsaw.gif Chainsaw Campbell B81 E-D 2
Wphone.gif Windows Phone 1
Battery.gif Handful Batteries (6 - 11) 5
Jerrycan.gif Jerrycan 3
Micropur.gif Water Purifying Tablet 4
Chem vari.gif Substance → N° 1 Milosat, N° 2 Carmigol, N° 1 Milodrin or N° 2 Karmitain 12
Water clean.gif Clean Water 15
Water dirty.gif Dirty Water 53
Water toxic.gif Contaminated Water 59
Cwater.gif Condensate 7
Cwater.gif Dirty Condensate 7
Pumpkin.gif Pumpkin 10
Flashlight off.gif Flashlight 2


[S7 updated]

--Storm (talk) 02:20, 26 July 2015 (BST)