Upgrades

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ATTENTION! All the specified values are ROUNDED values always​​!

Build.jpg
Konfizius sais: "Even the longest journey starts with a first step".

So you better get started right now and turn your rathole of a hideout in a pretty and secure abode.

0.gif Tip: All hideout upgrades take 25% less Status energy.gif energy during the Dtmorning.gif morning (6:00 to 10:00) !


Interior & Safety

In this game, building a hovel won't get you shunned.

.....

To build a new room you must have an empty room which contains enough space for it. Some rooms must be built inside or outside.


Room Type Space Energy Materials Requirements
#Bedroom Inside 5
#Workshop 5m² 5 1 Table.gif Järpen Table, 1 Generic chair.gif Chair (any)
#Electrical Engineering Workshop Inside 2m² 15 Workshop with no other upgrade in the same room
#Biological Engineering Workshop Inside 6m² 15 Workshop with no other upgrade in the same room
#Furniture Workshop 10m² 15 Workshop with no other upgrade in the same room
#Kitchen 2m² 5
#Slaughterhouse Inside 2m² 15 Kitchen with no other upgrade in the same room
#Small Drug Lab Inside 1m² 15 Kitchen with no other upgrade in the same room
#Utilities Room 5
#Community Room 5m² 5
#Defense Line 0m² 5
#Small Greenhouse Inside 20m² 15
#Raven Bootcamp Inside 20m² 15
#Laser Fence Outside 20m² 15
#Improvised Roof Outside 5m² 25
#Professional Roof Outside 0m² 20


Hideout

These upgrades don't require a specific room and apply to the location in general, except for building a hideout these upgrades require a hideout at the location.

Repairs

There are several upgrades to repair the hideout when it decays.

Costs
Action Decay.gif
Decay
Status energy.gif
Energy
Material
General Repairs
  • it greatly slows down the Decay3.gif Decay
-- 60 1 Wood.gif Twisted Plank, 1 Metal.gif Wrought Iron, 3 Sum.gif Handful of Nuts & Bolts
Provisional Repair
  • it speeds up the Decay2.gif Decay after repair
+10 20 3 Crwood.gif Rotting Log, 3 Crmetal.gif Scrap Metal
Thorough Repairs
  • it slows down the Decay3.gif Decay after repair
+15 50 3 Wood.gif Twisted Plank, 3 Metal.gif Wrought Iron



House Defense

Defense2.jpg

Note: Besieging Zombies will attack as a WHOLE when overflowing your defenses.

Barricades

Costs
Level Action Defense.gif
Defense
Deco negative.gif
DV
Status energy.gif
Energy
Material
1 Door (1 x) +5 -5 5 1 Wood.gif Twisted Plank
2 Windows (3 x) +5 -7 10 2 Wood.gif Twisted Plank
3 Walls (4 x) +5 -3 15 2 Wood.gif Twisted Plank, 1 Metal.gif Wrought Iron
4 Roof (3 x) +5 -2 25 2 Wood.gif Twisted Plank, 2 Metal.gif Wrought Iron, 2 Sum.gif Handful of Nuts & Bolts
5 Barricade (unlimited) +5 -10 50 4 Metal.gif Wrought Iron, 2 Table.gif Järpen Table, 2 Ducttape.gif Duct Tape

note: Decoration


Build other Hideouts

Turn an other hideout-place into a proper Home.gif Hideout.

Costs
Action Status energy.gif
Energy
Material
build a Hideout 20 2 Wood.gif Twisted Plank

note: Hideouts, Viewpoints




Bedroom

Bed.jpg

Bett 2.gif Bed

Regeneration from energy, fatigue and health can be increased with every stage of development as follows:

Regeneration
Action Time sleep pre.gif
time to fall asleep
Status energy.gif
Energy
Status sleepy.gif
Fatigue
Status health.gif
Health
Sleep cozy.gif Sleep on the ground 30 minutes +0,25 +0.75 --
Sleep cozy.gif sleep in Bed 25 minutes +0,5 +1 +50%
Sleep cozy.gif sleep in Cozy Bed 25 minutes +0,75,  +50% +1 +100%
Sleep cozy.gif sleep in Kingsize Bed 25 minutes +1,  +75% +1 +150%

note: Status Bars & Effects

Costs
Level Action Deco positive.gif
DV
Status energy.gif
Energy
Material
1 Sleeping Corner +2 5 1 Bed.gif Mattress / Bed cof.gif Coffin Mattress *
2 Cozy Bed +1 5 1 Teddy.gif Teddy (any), 3 Cloth.gif Shred of Fabric
3 Kingsize Bed +1 5 1 Bed.gif Mattress / Bed cof.gif Coffin Mattress *, 3 Cloth.gif Shred of Fabric

note: Workbench, Decoration, Other Items & Combinations, *Comfy Coffin

Lamp on.gif Nightlight

  • Require Generator!
  • reduce the Time sleep pre.gif time to fall asleep to 10 minutes (2 Ticks)
Costs
Action Deco positive.gif
DV
Status energy.gif
Energy
Material
install a Nightlight +2 5 1 Lamp.gif Bedside Lamp, 1 Energy.gif mA/h

note: Power Supply, Decoration

Wire 2.gif Tripwire

When overflowing your defenses, a span Tripwire will wake up all sleeping Players in the hideout during a siege once Zombie.gif Decaying Zombies break in.

Attention.png The Tripwire will be destroyed after triggered (one-time use) !

Costs
Action Status energy.gif
Energy
Material
span Tripwire 1 1 Wire.gif Wire Reel, 2 Crmetal.gif Scrap Metal

note: Zombies



Community Room

Gardenchair2.gif Sitting Area

  • The Sitting Area increase energy regeneration when used. The effect is higher if more players use it at the same time.
  • The Armchairs increases effect of the sitting area. Also increases effects of RM.gif books that are being read in this hideout.

Note: During the status Wow.gif Excited it's possible to relax, but without giving effect to Status sleepy.gif Fatigue !

Costs Regeneration
Level Action Deco positive.gif
DV
Status energy.gif
Energy
Material Status energy.gif
Energy
Status sleepy.gif
Fatigue
1 build Sitting Area +2 3 3 Generic chair.gif Chair (any) +0,15 -0,2
2 build Armchairs
  • reinforced all effects while Mag1.gif Reading
+1 25 1 Generic chair.gif Chair (any),

1 Bed.gif Mattress / Bed cof.gif Coffin Mattress *, 4 Cloth.gif Shred of Fabric

+0,3 -0,28

note: Status Bars & Effects, Reading Material, Decoration, *Comfy Coffin








Workshop

Workbench.jpg

Combine, dismantle or make new items.

Costs
Level Action Status energy.gif
Energy
Material
-- add Mountings
  • reduces the energy costs by as much as 60%
15 3 Wood.gif Twisted Plank, 1 Sum.gif Handful of Nuts & Bolts

note: Power Supply

Work.gif Combinations

Costs
Production Status energy.gif
Energy
Material
1 Bike2.gif Bicycle (Transportation)
  • reduced the "Travel Allowance" about 25 %
  • you can only carry one at a time
  • the weight (60) does NOT count towards the weight limit
  • it does, however, count towards the total weight of the caravan (Roadtrip)
  • the chance of the bike breaking down is (1/4 Mapping.gif travel distance) %, with a maximum of 25%
15 (8) 1 Bike.gif Broken Bicycle, 2 Sum.gif Handful of Nuts & Bolts, 1 Belt.gif Belt
  • the broken bicycle-weight (60) count towards the own weight limit
1 Wood.gif Twisted Plank 6 (3) 4 Crwood.gif Rotting Log
1 Metal.gif Wrought Iron 6 (3) 4 Crmetal.gif Scrap Metal
3 Bolts.gif Bolts 2 (1) 1 Crwood.gif Rotting Log
10 Bolts.gif Bolts 3 (2) 1 Wood.gif Twisted Plank
1 Batgun2.gif Battery Launcher w. Automatic Loader 5 (3) 1 Batgun.gif Selfmade Battery Launcher, 1 Ducttape.gif Duct Tape, 1 Tube.gif Copper Pipe
1 Bat2.gif Spikey Bat 20 (10) 1 Bat.gif Baseball Bat, 2 Ducttape.gif Duct Tape, 4 Crmetal.gif Scrap Metal
1 Crossbow.gif Makeshift Crossbow 50 (25) 1 Wire.gif Wire Reel, 2 Wood.gif Twisted Plank, 1 Metal.gif Wrought Iron, 1 Sum.gif Handful of Nuts & Bolts
1 Pumpkinbomb.gif Pumpkin Bomb 10 (5) 1 Pumpkin.gif Decorative Pumpkin *, 5 Gunpowder.gif Gunpowder
1 Powderbomb.gif Gunpowder Grenade
  • improve the chances of escaping, additive, one-time use
1 (1) 1 Gunpowder.gif Gunpowder, 1 Ducttape.gif Duct Tape, 1 Plasticbag.gif Plastic Bag
1 Helmet2.gif Improved Bike Helmet 20 (10) 1 Helmet.gif Bike Helmet, 4 Metal.gif Wrought Iron, 1 Sum.gif Handful of Nuts & Bolts
1 Clothes.gif Street Clothes 5 (3) 1 Clothes2.gif Torn Clothes, 2 Cloth.gif Shred of Fabric
1 Clothes3.gif Improved Street Clothes 15 (8) 1 Clothes.gif Street Clothes, 1 Cloth.gif Shred of Fabric, 1 Metal.gif Wrought Iron, 4 Crmetal.gif Scrap Metal
1 Shield.gif Wooden Crate Cap 10 (5) 4 Wood.gif Twisted Plank, 1 Ducttape.gif Duct Tape
1 Shield2.gif Solid Wooden Crate Cap 20 (10) 1 Shield.gif Wooden Crate Cap, 4 Wood.gif Twisted Plank, 1 Sum.gif Handful of Nuts & Bolts
1 Bandage2.gif Makeshift Bandage * 5 (3) 2 Cloth.gif Shred of Fabric, 1 Whiskey.gif Whiskey / Vodka.gif Vodka
1 Bodybag.gif Body Bag (new)
  • can be used 1 to 7 times
  • turns into "Used Body Bag" after one use
  • Bag a Body (any):   Bodybag3.gif Filled Bodybag (56 weight)   =   5 Status energy.gif Energy
  • Unbag a Body (any):   =   5 Status energy.gif Energy
15 (8) 8 Cloth.gif Shred of Fabric
1 Bodybag.gif Body Bag
  • can be used 1 to 7 times
  • turns into "Used Body Bag" after one use
9 (5)
  • "Fix Body Bag"  → to recommend, because corresponds "new state"


1 Bodybag4.gif Ripped Bodybag, 5 Cloth.gif Shred of Fabric

1 Bodybag2.gif Used Bodybag
  • can be used 0 to 6 times
  • 40% chance to it might rip with the first sacking
5 (3)
  • "Patch up Body Bag"  → not to commend, because it might rip again '"immediately'"

1 Bodybag4.gif Ripped Bodybag, 3 Cloth.gif Shred of Fabric

8 Bone1.gif Bone * , 1 Bone2.gif Skull * 10 (5) 1 Bone3.gif Chewed Body *
3 Wood.gif Twisted Plank 0 4 Crwood.gif Rotting Log, 2 Energy.gif mA/h
3 Metal.gif Wrought Iron 0 4 Crmetal.gif Scrap Metal , 2 Energy.gif mA/h
1 Watergun2.gif Aquablaster XL 5 (3) 1 Watergun.gif Aquablaster XS,
1 Pressure.gif Pressure Regulator, 1 Sum.gif Handful of Nuts & Bolts, 4 Tube.gif Copper Pipe
1 Batgun3.gif Battery Launcher MK II 5 (3) 1 Batgun2.gif Battery Launcher w. Automatic Loader,
1 Pressure.gif Pressure Regulator, 2 Sum.gif Handful of Nuts & Bolts, 1 Tube.gif Copper Pipe
1 Splintergun2.gif Splintergun Mark II 25 (13) 1 Splintergun.gif Homemade Splintergun,
1 Pressure.gif Pressure Regulator, 2 Sum.gif Handful of Nuts & Bolts, 1 Tube.gif Copper Pipe, 3 Metal.gif Wrought Iron

note: Weapons, Armor, Substances, Medical, Other Items & Combinations, Decoration

'Survivalist'

Costs
Production Status energy.gif
Energy
Material
1 Sum.gif Handful of Nuts & Bolts 25 (13) 5 Crmetal.gif Scrap Metal
1 Bed.gif Mattress 25 (13) 8 Cloth.gif Shred of Fabric
1 Table.gif Järpen Table 25 (13) 7 Wood.gif Twisted Plank

'Last Scout'

Costs
Production Status energy.gif
Energy
Material
1 Maptool2.gif Laser Measuring Device 10 (5) 1 Metal.gif Wrought Iron, 1 Sum.gif Handful of Nuts & Bolts, 1 Tube.gif Copper Pipe

note: Other Items & Combinations

Furniture Workshop

Costs
Production Status energy.gif
Energy
Material
5 Cloth.gif Shred of Fabric 10 (5) 1 Bed.gif Mattress / Bed cof.gif Coffin Mattress *
1 Electro.gif Electronic Component, 1 Crmetal.gif Scrap Metal 10 (5) 1 Boiler.gif Boiler
1 Metal.gif Wrought Iron, 2 Sum.gif Handful of Nuts & Bolts 6 (3) 1 Mixer.gif Rusty Electric Mixer
5 Wood.gif Twisted Plank, 1 Sum.gif Handful of Nuts & Bolts 10 (5) 1 Table.gif Järpen Table
5 Sum.gif Handful of Nuts & Bolts, 5 Metal.gif Wrought Iron, 2 Cloth.gif Shred of Fabric 50 (25) 1 Oven.gif Granny's Old Oven
3 Sum.gif Handful of Nuts & Bolts, 1 Metal.gif Wrought Iron, 1 Tube.gif Copper Pipe 30 (15) 1 Pressure.gif Pressure Regulator
3 Electro.gif Electronic Component, 7 Metal.gif Wrought Iron, 1 Tube.gif Copper Pipe 50 (25) 1 Motor.gif Engine

note: Power Supply, Weapons

Kitchen

Kitchen.jpg

The Kitchen Table is the first step to cooking, allowing items to be added to expand the kitchen. Each may be added separately.

In order to use the marked devices, a "Generator" is required!
Costs
Level Action Status energy.gif
Energy
Material
1 put up a Kitchen Table 5 1 Table.gif Järpen Table
2 lay out some Kitchen Utensils 0 1 Mixer.gif Rusty Electric Mixer, 1 Knife.gif Sharp Knife
2 connect a Boiler 5 1 Boiler.gif Boiler
2 connect an Oven 20 1 Oven.gif Granny's Old Oven

note: Power Supply, Weapons

Work.gif Combinations

Level 1 (Table)

Costs
Preparation Utensils & Appliances Status energy.gif
Energy
Ingredients & Material
1 Water clean.gif Clear Water Table.gif Kitchen Table 1 2 Lemonade.gif Soft Drinks (any)
5 Pumpkinsoup.gif Pumpkin Soup Table.gif Kitchen Table 10 1 Pumpkinedb.gif Pumpkin (edible), 1 Water variant.gif Water (variant), 1 Spice.gif Bag of Spices

note: Food & Beverage


68.gif Comments:

  • Soft Drinks ...
  • Pumpkin Soup ...

Level 2 (Utensils & Appliances)

In order to use the marked devices, a "Generator" is required!
Costs
Preparation Utensils & Appliances Status energy.gif
Energy
Ingredients & Material
8 Rawmeat.gif Meaty Bone, 3 Water blood.gif Blood Kitchen 02.gif Kitchen Utensils 15 1 Body.gif Corpse (any)
1 Nom.gif Tasty Homemade Dish Kitchen 02.gif Kitchen Utensils 10 2 Generic.gif Generic Food (any) *
1 Cof hot.gif Hot Coffee Boiler.gif Boiler 0 1 Cof cold.gif Cold Coffee, 2 Energy.gif mA/h
1 Water clean.gif Clear Water Boiler.gif Boiler 0 1 Water variant.gif Water (variant), 2 Energy.gif mA/h
4 Rawmeat2.gif Boiled Meaty Bone Oven.gif Oven 10 4 Rawmeat.gif Meaty Bone, 2 Energy.gif mA/h
1 Nom2.gif Supreme Homemade Dish Oven.gif Oven 10 1 Nom.gif Tasty Homemade Dish, 1 Spice.gif Bag of Spices, 1 Energy.gif mA/h

note: Power Supply, Food & Beverage, Status Bars & Effects, Experiments

68.gif Comments:

  • Tasty Homemade Dish →
  • Supreme Homemade Dish →

0.gif Tip: (add tip for combination: Spice.gif Bag of Spices + Pumpkinsoup.gif Pumpkin Soup)

Utilities Room

Generator.jpg

Note: Electricity (mA/h = ampere) is NOT transportable!

Energy.gif Generator

Cost
Level Action Deco negative.gif
DV
Status energy.gif
Energy
Material
1 build a Emergency Generator -5 15 2 Electro.gif Electronic Component, 1 Tube.gif Copper Pipe, 5 Metal.gif Wrought Iron
2 hook up a Diesel Generator -5 15 1 Motor.gif Engine, 5 Sum.gif Handful of Nuts & Bolts, 2 Metal.gif Wrought Iron

note: Decoration

Generate Electricity

0.gif Tip: Do not waste batteries, gasoline and even manpower or far better sources of Energy.gif mA/h !

Level 1 Level 2
generate need generate need
1 Energy.gif mA/h 2 Battery.gif Handful Batteries 10 Energy.gif mA/h 1 Jerrycan.gif Jerrycan
5 Energy.gif mA/h 10 Battery.gif Handful Batteries 1 Energy.gif mA/h 45 Status energy.gif Energy
2 Energy.gif mA/h 1 Battery super.gif Supercharger-Battery
1 Battery super.gif Supercharger-Battery 1 Battery.gif Handful Batteries, 2 Energy.gif mA/h

note: Other Items & Combinations


Defence Line

Defences.jpg

Trench

Costs
Level Action Defense.gif
Defense
Deco positive.gif
DV
Status energy.gif
Energy
Material
1 Trench +15 -- 95 --
2 Trench filled with water * +100 +20 2 25 Water variant.gif Water (variant)

note: Food & Beverage, Decoration, Achievements

Fence

Attention.png There are two kind of Fence, but you can built only one! One Fence prevents the other.

Costs
Action Defense.gif
Defense
Deco positive.gif / Deco negative.gif
DV
Status energy.gif
Energy
Material
built a Wooden Fence +10 +10 30 10 Wood.gif Twisted Plank, 2 Ducttape.gif Duct Tape
OR built a Grim Fence +10 -5 30 20 Bone1.gif Bone, 4 Ducttape.gif Duct Tape

note: Decoration

Trap Door

Attention4.png Allows you to kill 50% of Zombie.gif Zombies once during a siege (2 Energy). Has to be reactivated after use (no costs extra) by leaving the hideout!

Costs
Action Status energy.gif
Energy
Material
built a Trap Door 40 1 Sum.gif Handful of Nuts & Bolts, 5 Tube.gif Copper Pipe, 2 Wood.gif Twisted Plank, 1 Metal.gif Wrought Iron

Stationary Battery Cannon

Attention4.png Allows you to shoot at Zombie.gif Zombies once during a siege with batteries indirectly.

Costs
Action Status energy.gif
Energy
Material
built a Stationary Battery Cannon 20 1 Sum.gif Handful of Nuts & Bolts, 2 Tube.gif Copper Pipe, 1 Metal.gif Wrought Iron

Shoot Batteries

Costs
Action Material
kill 1 Decaying Zombie 1 Battery.gif Handful Batteries
kill 2 Decaying Zombies 2 Battery.gif Handful Batteries
kill 5 Decaying Zombies 5 Battery.gif Handful Batteries
kill 5 Decaying Zombies 1 Battery super.gif Supercharger-Battery

note: Zombies, Other Items & Combinations