Upgrades
ATTENTION! All the specified values are ROUNDED values always!
Interior & Safety
In this game, building a hovel won't get you shunned.
.....
To build a new room you must have an empty room which contains enough space for it. Some rooms must be built inside or outside.
Room | Type | Space | Energy | Materials | Requirements |
---|---|---|---|---|---|
#Bedroom | Inside | 5 | |||
#Workshop | 5m² | 5 | 1 Järpen Table, 1 Chair (any) | ||
#Electrical Engineering Workshop | Inside | 2m² | 15 | Workshop with no other upgrade in the same room | |
#Biological Engineering Workshop | Inside | 6m² | 15 | Workshop with no other upgrade in the same room | |
#Furniture Workshop | 10m² | 15 | Workshop with no other upgrade in the same room | ||
#Kitchen | 2m² | 5 | |||
#Slaughterhouse | Inside | 2m² | 15 | Kitchen with no other upgrade in the same room | |
#Small Drug Lab | Inside | 1m² | 15 | Kitchen with no other upgrade in the same room | |
#Utilities Room | 5 | ||||
#Community Room | 5m² | 5 | |||
#Defense Line | 0m² | 5 | |||
#Small Greenhouse | Inside | 20m² | 15 | ||
#Raven Bootcamp | Inside | 20m² | 15 | ||
#Laser Fence | Outside | 20m² | 15 | ||
#Improvised Roof | Outside | 5m² | 25 | ||
#Professional Roof | Outside | 0m² | 20 | ||
Hideout
These upgrades don't require a specific room and apply to the location in general, except for building a hideout these upgrades require a hideout at the location.
Repairs
There are several upgrades to repair the hideout when it decays.
House Defense
Note: Besieging Zombies will attack as a WHOLE when overflowing your defenses.
Barricades
note: Decoration
Build other Hideouts
Turn an other hideout-place into a proper Hideout.
Costs | ||
---|---|---|
Action | Energy |
Material |
build a Hideout | 20 | 2 Twisted Plank |
note: Hideouts, Viewpoints
Bedroom
Bed
Regeneration from energy, fatigue and health can be increased with every stage of development as follows:
note: Status Bars & Effects
Costs | ||||
---|---|---|---|---|
Level | Action | DV |
Energy |
Material |
1 | Sleeping Corner | +2 | 5 | 1 Mattress / Coffin Mattress * |
2 | Cozy Bed | +1 | 5 | 1 Teddy (any), 3 Shred of Fabric |
3 | Kingsize Bed | +1 | 5 | 1 Mattress / Coffin Mattress *, 3 Shred of Fabric |
note: Workbench, Decoration, Other Items & Combinations, *Comfy Coffin
Nightlight
Costs | |||
---|---|---|---|
Action | DV |
Energy |
Material |
install a Nightlight | +2 | 5 | 1 Bedside Lamp, 1 mA/h |
note: Power Supply, Decoration
Tripwire
When overflowing your defenses, a span Tripwire will wake up all sleeping Players in the hideout during a siege once Decaying Zombies break in.
The Tripwire will be destroyed after triggered (one-time use) !
Costs | ||
---|---|---|
Action | Energy |
Material |
span Tripwire | 1 | 1 Wire Reel, 2 Scrap Metal |
note: Zombies
Community Room
Sitting Area
- The Sitting Area increase energy regeneration when used. The effect is higher if more players use it at the same time.
- The Armchairs increases effect of the sitting area. Also increases effects of books that are being read in this hideout.
Note: During the status Excited it's possible to relax, but without giving effect to Fatigue !
Costs | Regeneration | |||||
---|---|---|---|---|---|---|
Level | Action | DV |
Energy |
Material | Energy |
Fatigue |
1 | build Sitting Area | +2 | 3 | 3 Chair (any) | +0,15 | -0,2 |
2 | build Armchairs | +1 | 25 | 1 Chair (any), | +0,3 | -0,28 |
note: Status Bars & Effects, Reading Material, Decoration, *Comfy Coffin
Workshop
Combine, dismantle or make new items.
Costs | |||
---|---|---|---|
Level | Action | Energy |
Material |
-- | add Mountings
|
15 | 3 Twisted Plank, 1 Handful of Nuts & Bolts |
note: Power Supply
Combinations
Costs | ||
---|---|---|
Production | Energy |
Material |
1 Bicycle (Transportation)
|
15 (8) | 1 Broken Bicycle, 2 Handful of Nuts & Bolts, 1 Belt
|
1 Twisted Plank | 6 (3) | 4 Rotting Log |
1 Wrought Iron | 6 (3) | 4 Scrap Metal |
3 Bolts | 2 (1) | 1 Rotting Log |
10 Bolts | 3 (2) | 1 Twisted Plank |
1 Battery Launcher w. Automatic Loader | 5 (3) | 1 Selfmade Battery Launcher, 1 Duct Tape, 1 Copper Pipe |
1 Spikey Bat | 20 (10) | 1 Baseball Bat, 2 Duct Tape, 4 Scrap Metal |
1 Makeshift Crossbow | 50 (25) | 1 Wire Reel, 2 Twisted Plank, 1 Wrought Iron, 1 Handful of Nuts & Bolts |
1 Pumpkin Bomb | 10 (5) | 1 Decorative Pumpkin *, 5 Gunpowder |
1 Gunpowder Grenade
|
1 (1) | 1 Gunpowder, 1 Duct Tape, 1 Plastic Bag |
1 Improved Bike Helmet | 20 (10) | 1 Bike Helmet, 4 Wrought Iron, 1 Handful of Nuts & Bolts |
1 Street Clothes | 5 (3) | 1 Torn Clothes, 2 Shred of Fabric |
1 Improved Street Clothes | 15 (8) | 1 Street Clothes, 1 Shred of Fabric, 1 Wrought Iron, 4 Scrap Metal |
1 Wooden Crate Cap | 10 (5) | 4 Twisted Plank, 1 Duct Tape |
1 Solid Wooden Crate Cap | 20 (10) | 1 Wooden Crate Cap, 4 Twisted Plank, 1 Handful of Nuts & Bolts |
1 Makeshift Bandage * | 5 (3) | 2 Shred of Fabric, 1 Whiskey / Vodka |
1 Body Bag (new) | 15 (8) | 8 Shred of Fabric |
1 Body Bag
|
9 (5) |
|
1 Used Bodybag
|
5 (3) |
|
8 Bone * , 1 Skull * | 10 (5) | 1 Chewed Body * |
3 Twisted Plank | 0 | 4 Rotting Log, 2 mA/h |
3 Wrought Iron | 0 | 4 Scrap Metal , 2 mA/h |
1 Aquablaster XL | 5 (3) | 1 Aquablaster XS, 1 Pressure Regulator, 1 Handful of Nuts & Bolts, 4 Copper Pipe |
1 Battery Launcher MK II | 5 (3) | 1 Battery Launcher w. Automatic Loader, 1 Pressure Regulator, 2 Handful of Nuts & Bolts, 1 Copper Pipe |
1 Splintergun Mark II | 25 (13) | 1 Homemade Splintergun, 1 Pressure Regulator, 2 Handful of Nuts & Bolts, 1 Copper Pipe, 3 Wrought Iron |
note: Weapons, Armor, Substances, Medical, Other Items & Combinations, Decoration
'Survivalist'
Costs | ||
---|---|---|
Production | Energy |
Material |
1 Handful of Nuts & Bolts | 25 (13) | 5 Scrap Metal |
1 Mattress | 25 (13) | 8 Shred of Fabric |
1 Järpen Table | 25 (13) | 7 Twisted Plank |
'Last Scout'
Costs | ||
---|---|---|
Production | Energy |
Material |
1 Laser Measuring Device | 10 (5) | 1 Wrought Iron, 1 Handful of Nuts & Bolts, 1 Copper Pipe |
note: Other Items & Combinations
Furniture Workshop
note: Power Supply, Weapons
Kitchen
The Kitchen Table is the first step to cooking, allowing items to be added to expand the kitchen. Each may be added separately.
note: Power Supply, Weapons
Combinations
Level 1 (Table)
Costs | |||
---|---|---|---|
Preparation | Utensils & Appliances | Energy |
Ingredients & Material |
1 Clear Water | Kitchen Table | 1 | 2 Soft Drinks (any) |
5 Pumpkin Soup | Kitchen Table | 10 | 1 Pumpkin (edible), 1 Water (variant), 1 Bag of Spices |
note: Food & Beverage
- Soft Drinks ...
- Pumpkin Soup ...
Level 2 (Utensils & Appliances)
Costs | |||
---|---|---|---|
Preparation | Utensils & Appliances | Energy |
Ingredients & Material |
8 Meaty Bone, 3 Blood | Kitchen Utensils | 15 | 1 Corpse (any) |
1 Tasty Homemade Dish | Kitchen Utensils | 10 | 2 Generic Food (any) * |
1 Hot Coffee | Boiler | 0 | 1 Cold Coffee, 2 mA/h |
1 Clear Water | Boiler | 0 | 1 Water (variant), 2 mA/h |
4 Boiled Meaty Bone | Oven | 10 | 4 Meaty Bone, 2 mA/h |
1 Supreme Homemade Dish | Oven | 10 | 1 Tasty Homemade Dish, 1 Bag of Spices, 1 mA/h |
note: Power Supply, Food & Beverage, Status Bars & Effects, Experiments
- Tasty Homemade Dish →
- Supreme Homemade Dish →
Tip: (add tip for combination: Bag of Spices + Pumpkin Soup)
Utilities Room
Note: Electricity (mA/h = ampere) is NOT transportable!
Generator
note: Decoration
Generate Electricity
Tip: Do not waste batteries, gasoline and even manpower or far better sources of mA/h !
note: Other Items & Combinations
Defence Line
Trench
Costs | |||||
---|---|---|---|---|---|
Level | Action | Defense |
DV |
Energy |
Material |
1 | Trench | +15 | -- | 95 | -- |
2 | Trench filled with water * | +100 | +20 | 2 | 25 Water (variant) |
note: Food & Beverage, Decoration, Achievements
Fence
There are two kind of Fence, but you can built only one! One Fence prevents the other.
Costs | ||||
---|---|---|---|---|
Action | Defense |
/ DV |
Energy |
Material |
built a Wooden Fence | +10 | +10 | 30 | 10 Twisted Plank, 2 Duct Tape |
OR built a Grim Fence | +10 | -5 | 30 | 20 Bone, 4 Duct Tape |
note: Decoration
Trap Door
Allows you to kill 50% of Zombies once during a siege (2 Energy). Has to be reactivated after use (no costs extra) by leaving the hideout!
Costs | ||
---|---|---|
Action | Energy |
Material |
built a Trap Door | 40 | 1 Handful of Nuts & Bolts, 5 Copper Pipe, 2 Twisted Plank, 1 Wrought Iron |
Stationary Battery Cannon
Allows you to shoot at Zombies once during a siege with batteries indirectly.
Costs | ||
---|---|---|
Action | Energy |
Material |
built a Stationary Battery Cannon | 20 | 1 Handful of Nuts & Bolts, 2 Copper Pipe, 1 Wrought Iron |
Shoot Batteries
Costs | ||
---|---|---|
Action | Material | |
kill 1 Decaying Zombie | 1 Handful Batteries | |
kill 2 Decaying Zombies | 2 Handful Batteries | |
kill 5 Decaying Zombies | 5 Handful Batteries | |
kill 5 Decaying Zombies | 1 Supercharger-Battery |