Upgrades
ATTENTION! All the specified values are ROUNDED values always!
Interior & Safety
In this game, building a hovel won't get you shunned.
.....
To build a new room you must have an empty room which contains enough space for it. Some rooms must be built inside or outside.
Room | Type | Space | Energy | Materials | Requirements |
---|---|---|---|---|---|
#Bedroom | Inside | 5 | |||
#Workshop | 5m² | 5 | 1 ![]() ![]() |
||
#Electrical Engineering Workshop | Inside | 2m² | 15 | Workshop with no other upgrade in the same room | |
#Biological Engineering Workshop | Inside | 6m² | 15 | Workshop with no other upgrade in the same room | |
#Furniture Workshop | 10m² | 15 | Workshop with no other upgrade in the same room | ||
#Kitchen | 2m² | 5 | |||
#Slaughterhouse | Inside | 2m² | 15 | Kitchen with no other upgrade in the same room | |
#Small Drug Lab | Inside | 1m² | 15 | Kitchen with no other upgrade in the same room | |
#Utilities Room | 5 | ||||
#Community Room | 5m² | 5 | |||
#Defense Line | 0m² | 5 | |||
#Small Greenhouse | Inside | 20m² | 15 | ||
#Raven Bootcamp | Inside | 20m² | 15 | ||
#Laser Fence | Outside | 20m² | 15 | ||
#Improvised Roof | Outside | 5m² | 25 | ||
#Professional Roof | Outside | 0m² | 20 | ||
Hideout
These upgrades don't require a specific room and apply to the location in general, except for building a hideout these upgrades require a hideout at the location.
Repairs
There are several upgrades to repair the hideout when it decays.
House Defense
Note: Besieging Zombies will attack as a WHOLE when overflowing your defenses.
Barricades
note: Decoration
Build other Hideouts
Turn an other hideout-place into a proper Hideout.
Costs | ||
---|---|---|
Action | ![]() Energy |
Material |
build a Hideout | 20 | 2 ![]() |
note: Hideouts, Viewpoints
Bedroom
Bed
Regeneration from energy, fatigue and health can be increased with every stage of development as follows:
note: Status Bars & Effects
Costs | ||||
---|---|---|---|---|
Level | Action | ![]() DV |
![]() Energy |
Material |
1 | Sleeping Corner | +2 | 5 | 1 ![]() ![]() |
2 | Cozy Bed | +1 | 5 | 1 ![]() ![]() |
3 | Kingsize Bed | +1 | 5 | 1 ![]() ![]() ![]() |
note: Workbench, Decoration, Other Items & Combinations, *Comfy Coffin
Nightlight
Costs | |||
---|---|---|---|
Action | ![]() DV |
![]() Energy |
Material |
install a Nightlight | +2 | 5 | 1 ![]() ![]() |
note: Power Supply, Decoration
Tripwire
When overflowing your defenses, a span Tripwire will wake up all sleeping Players in the hideout during a siege once Decaying Zombies break in.
The Tripwire will be destroyed after triggered (one-time use) !
Costs | ||
---|---|---|
Action | ![]() Energy |
Material |
span Tripwire | 1 | 1 ![]() ![]() |
note: Zombies
Community Room
Sitting Area
- The Sitting Area increase energy regeneration when used. The effect is higher if more players use it at the same time.
- The Armchairs increases effect of the sitting area. Also increases effects of
books that are being read in this hideout.
Note: During the status Excited it's possible to relax, but without giving effect to
Fatigue !
Costs | Regeneration | |||||
---|---|---|---|---|---|---|
Level | Action | ![]() DV |
![]() Energy |
Material | ![]() Energy |
![]() Fatigue |
1 | build Sitting Area | +2 | 3 | 3 ![]() |
+0,15 | -0,2 |
2 | build Armchairs | +1 | 25 | 1 ![]() |
+0,3 | -0,28 |
note: Status Bars & Effects, Reading Material, Decoration, *Comfy Coffin
Workshop
Combine, dismantle or make new items.
Costs | |||
---|---|---|---|
Level | Action | ![]() Energy |
Material |
-- | add Mountings
|
15 | 3 ![]() ![]() |
note: Power Supply
Combinations
Costs | ||
---|---|---|
Production | ![]() Energy |
Material |
1 ![]()
|
15 (8) | 1 ![]() ![]() ![]()
|
1 ![]() |
6 (3) | 4 ![]() |
1 ![]() |
6 (3) | 4 ![]() |
3 ![]() |
2 (1) | 1 ![]() |
10 ![]() |
3 (2) | 1 ![]() |
1 ![]() |
5 (3) | 1 ![]() ![]() ![]() |
1 ![]() |
20 (10) | 1 ![]() ![]() ![]() |
1 ![]() |
50 (25) | 1 ![]() ![]() ![]() ![]() |
1 ![]() |
10 (5) | 1 ![]() ![]() |
1 ![]()
|
1 (1) | 1 ![]() ![]() ![]() |
1 ![]() |
20 (10) | 1 ![]() ![]() ![]() |
1 ![]() |
5 (3) | 1 ![]() ![]() |
1 ![]() |
15 (8) | 1 ![]() ![]() ![]() ![]() |
1 ![]() |
10 (5) | 4 ![]() ![]() |
1 ![]() |
20 (10) | 1 ![]() ![]() ![]() |
1 ![]() |
5 (3) | 2 ![]() ![]() ![]() |
1 ![]() |
15 (8) | 8 ![]() |
1 ![]()
|
9 (5) |
|
1 ![]()
|
5 (3) |
|
8 ![]() ![]() |
10 (5) | 1 ![]() |
3 ![]() |
0 | 4 ![]() ![]() |
3 ![]() |
0 | 4 ![]() ![]() |
1 ![]() |
5 (3) | 1 ![]() 1 ![]() ![]() ![]() |
1 ![]() |
5 (3) | 1 ![]() 1 ![]() ![]() ![]() |
1 ![]() |
25 (13) | 1 ![]() 1 ![]() ![]() ![]() ![]() |
note: Weapons, Armor, Substances, Medical, Other Items & Combinations, Decoration
'Survivalist'
Costs | ||
---|---|---|
Production | ![]() Energy |
Material |
1 ![]() |
25 (13) | 5 ![]() |
1 ![]() |
25 (13) | 8 ![]() |
1 ![]() |
25 (13) | 7 ![]() |
'Last Scout'
Costs | ||
---|---|---|
Production | ![]() Energy |
Material |
1 ![]() |
10 (5) | 1 ![]() ![]() ![]() |
note: Other Items & Combinations
Furniture Workshop
note: Power Supply, Weapons
Kitchen
The Kitchen Table is the first step to cooking, allowing items to be added to expand the kitchen. Each may be added separately.
note: Power Supply, Weapons
Combinations
Level 1 (Table)
Costs | |||
---|---|---|---|
Preparation | Utensils & Appliances | ![]() Energy |
Ingredients & Material |
1 ![]() |
![]() |
1 | 2 ![]() |
5 ![]() |
![]() |
10 | 1 ![]() ![]() ![]() |
note: Food & Beverage
- Soft Drinks ...
- Pumpkin Soup ...
Level 2 (Utensils & Appliances)
Costs | |||
---|---|---|---|
Preparation | Utensils & Appliances | ![]() Energy |
Ingredients & Material |
8 ![]() ![]() |
![]() |
15 | 1 ![]() |
1 ![]() |
![]() |
10 | 2 ![]() |
1 ![]() |
![]() |
0 | 1 ![]() ![]() |
1 ![]() |
![]() |
0 | 1 ![]() ![]() |
4 ![]() |
![]() |
10 | 4 ![]() ![]() |
1 ![]() |
![]() |
10 | 1 ![]() ![]() ![]() |
note: Power Supply, Food & Beverage, Status Bars & Effects, Experiments
- Tasty Homemade Dish →
- Supreme Homemade Dish →
Tip: (add tip for combination:
Bag of Spices +
Pumpkin Soup)
Utilities Room
Note: Electricity (mA/h = ampere) is NOT transportable!
Generator
note: Decoration
Generate Electricity
Tip: Do not waste batteries, gasoline and even manpower or far better sources of
mA/h !
note: Other Items & Combinations
Defence Line
Trench
Costs | |||||
---|---|---|---|---|---|
Level | Action | ![]() Defense |
![]() DV |
![]() Energy |
Material |
1 | Trench | +15 | -- | 95 | -- |
2 | Trench filled with water * | +100 | +20 | 2 | 25 ![]() |
note: Food & Beverage, Decoration, Achievements
Fence
There are two kind of Fence, but you can built only one! One Fence prevents the other.
Costs | ||||
---|---|---|---|---|
Action | ![]() Defense |
![]() ![]() DV |
![]() Energy |
Material |
built a Wooden Fence | +10 | +10 | 30 | 10 ![]() ![]() |
OR built a Grim Fence | +10 | -5 | 30 | 20 ![]() ![]() |
note: Decoration
Trap Door
Allows you to kill 50% of
Zombies once during a siege (2 Energy). Has to be reactivated after use (no costs extra) by leaving the hideout!
Costs | ||
---|---|---|
Action | ![]() Energy |
Material |
built a Trap Door | 40 | 1 ![]() ![]() ![]() ![]() |
Stationary Battery Cannon
Allows you to shoot at
Zombies once during a siege with batteries indirectly.
Costs | ||
---|---|---|
Action | ![]() Energy |
Material |
built a Stationary Battery Cannon | 20 | 1 ![]() ![]() ![]() |
Shoot Batteries
Costs | ||
---|---|---|
Action | Material | |
kill 1 Decaying Zombie | 1 ![]() | |
kill 2 Decaying Zombies | 2 ![]() | |
kill 5 Decaying Zombies | 5 ![]() | |
kill 5 Decaying Zombies | 1 ![]() |