Hospital
Outer Hospital Area
Place
Danger: moderate - significant (max. 16, 32, 40)
Influx: Large Groups, ca. all 100 minutes (20 ticks)
Siege: enormous (1 - 2 Decaying Zombies per siege), ca. all 15 - 25 minutes (3 - 5 ticks)
note: Viewpoints, Zombies, Status Bars & Effects
Distance & Zombies
Place | Distance |
---|---|
Wasteland around the Hideout → Hospital | 18 - 44 |
Viewpoint → Hospital | 2 - 22 |
Here → Lobby (Entrance) | 0 |
Type |
Amount |
---|---|
Undead Fatso | 3 - 5 |
Undead sexy Nurse | 3 - 9 |
Insane Ghouls | 2 - 6 |
Features
Subareas
You can find other locations (max. 29) inside the Hospital.
Findable Items
Possible findings: ca. ...
- PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
- DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
- DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Items | Found | |
---|---|---|
Gunpowder | 1 | |
Järpen Table | 1 | |
Protective Vest | 1 | |
Handful Batteries (6 - 11) | 1 | |
Box of Paracetin (1 - 10) | 2 | |
Box of Paracetoid (1 - 10) | 2 | |
Box of Paralaxium (1 - 5) | 2 | |
Box of Nutritional Supplements (1 - 5) | 1 | |
Bandage | 2 | |
Makeshift Bandage | 1 | |
Bottle with colorful Pills (1 - 15) | 2 | |
Bedside Lamp | 1 | |
Corpse (any) | 2 | |
Cash (1 - 2) | 1 | |
Flashlight | 1 |
Lobby (Entrance)
"The lobby looks like a battlefield... there is blood everywhere, and a lot of passageways are blocked. You're probably asking yourself if you should go in deeper: The answer is NO, idiot!" |
Place & Zombies
Type |
Amount |
---|---|
Undead sexy Nurse
|
3 - 7
➚ 12 |
Insane Ghouls | 2 - 7 |
Undead Fatsos | 1 - 4 |
Decaying Zombies | 1 |
Danger: moderate - significant (max. 16, 32, 40)
Influx: Small - Large Groups (Ø 5 - 9), ca. all 25 - 50 minutes (5 - 10 ticks)
Siege: enormous (1 - 2 Decaying Zombies per siege), ca. all 5 - 20 minutes (1 - 4 ticks)
note: Zombies
Features
Special Heroic Action
Entering the lobby unlocks an additional heroic action, which can be used only inside the hospital. → Hasty Escape
If you're lost in a ruin, use this action to free yourself from this predicament by jumping back to the exit.
WARNING: You will lose most of you items during the escape and will likely be injured. If your escape route is blocked by zombies, each of them will cost you 20 health points - though you will always get away with at least 1 health point left. This action will not kill any zombies!
note: Status Bars & Effects
Start Point
The Lobby is your start point where you can begin to explore the inside of the hospital in search of other places step by step along the station hallway.
Station Hallway
Place & Zombies
Type |
Amount |
---|---|
Undead Fatso | 2 - 5 |
Undead sexy Nurse | 1, 8 |
Insane Ghouls | 2 - 4 |
Danger: low - significant (max. 16, 32)
Influx: Large Groups (Ø 5 - 9), ca. all 50 minutes (10 ticks)
Siege: ca. all 15 - 20 minutes (3 - 4 ticks)
additional → 0 to 4 Rotten Patients each move!
note: Zombies
Features
Explore the Labyrinth
in work ! --Storm (talk) 22:08, 21 July 2015 (BST)
Traveling Costs: NONE
- Near Area
(Zone Grey)
Possible findings: 0 - 27
- Patient's Rooms (0 - 20)
- Single Bedroom (Hideout) (0 - 4)
- Hospital Canteen (0 - 2)
- Hospital Pharmacy (0 - 1)
- Remote Area
(Zone Red)
Possible findings: 2 - 29
- Patient's Room (0 - 20)
- Single Bedroom (Hideout) (0 - 4)
- Hospital Canteen (0 - 2)
- Hospital Pharmacy (0 - 1)
- Emergency Room
- Morgue (access only for a Child)
--Storm (talk) 13:38, 7 September 2015 (BST)
Hospital Canteen
Place & Zombies
Type |
Amount |
---|---|
Undead Fatso | 1 - 3 |
Insane Ghouls | 1 |
Rotten Patients | 1 - 2 |
Starver | 1 - 2 |
Danger: Extreme (max. 28)
Influx: Small Groups (Ø 3 – 5), ca. all 35 minutes (7 ticks)
Siege: ca. all 35 minutes (7 ticks)
note: Zombies
Features
Vending Machine 'Ebola Cola'
Sales: 1 Item (random)
"A rundown, dirty vending machine. You can barely look through the glass and the labels on all the buttons have become completely illegible. Why don't you try putting money into it to see if something will come out?"
You put your money in... "The vending machine took your money and gave you some item in return..." |
sold | |
---|---|---|
Soft Drinks (any) | 27 | |
Whiskey | 2 | |
Cold Coffee | 8 | |
Beer (Black/Wheat) | 6 |
note: Beverage
Vending Machine 'Nutrimat 5000'
Sales: 1 Item (random)
"A rundown, dirty vending machine. You can barely look through the glass and the labels on all the buttons have become completely illegible. Why don't you try putting money into it to see if something will come out?"
You put your money in... "The vending machine took your money and gave you some item in return..." |
sold | |
---|---|---|
Generic Food (any) | 4 | |
Lunchbag | 2 | |
Fast Food (any) | 3 |
note: Food
Findable Items
Possible findings: ca. ...
- PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
- DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
- DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Items | Found | |
---|---|---|
Ektorp-Gluten Chair | 2 | |
Shred of Fabric | 1 | |
Sharp Knife | 1 | |
Rusty Electric Mixer | 1 | |
Clean Water | 1 | |
Dirty Water | 3 | |
Contaminated Water | 4 | |
Black Beer | 3 | |
Generic Food (any) | 2 | |
Fast Food (any) | 4 | |
Lunchbag | 2 | |
Cold Coffee | 2 | |
Bag of Spice | 1 | |
Hospital Pharmacy
Place & Zombies
Type |
Amount |
---|---|
Insane Ghouls | 2 - 17 |
Danger: extreme! (max. 16 - 24, 40)
Influx: Large Groups - Zombie Packs (Ø 4 - 17), ca. all 15 minutes (3 ticks)
Siege: enormous (1 - 3 Decaying Zombies per siege), ca. all 5 minutes (1 tick)
note: Zombies
Features
Ransack Pills
Costs: 10 Energy (once possible!)
Content "After fumbling around for a while, you manage to find some useful pills in this pile of junk. Now you need to find out what these pills actually do ..." |
Found |
---|---|
|
5 - 28 |
0 - 6 |
Vending Machine 'MedCo. Pharmacorp'
Sales: 1 Item (random)
"A rundown, dirty vending machine. You can barely look through the glass and the labels on all the buttons have become completely illegible. Why don't you try putting money into it to see if something will come out?"
note: Armor, Medical, Pills, Substances, Food & Beverage
Findable Items
Possible findings: ca. 25 - 30
- PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
- DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
- DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Emergency Room
Place & Zombies
Type |
Amount |
---|---|
Undead sexy Nurse
|
9 - 25
➚ 32 |
Insane Ghouls | 3 - 12 |
Insane Ghouls | 1 - 2 |
Danger: extreme! (max. 24 - 32, 56, 64)
Influx: Large Groups - Zombie Packs (Ø 3 - 25), ca. all 15 minutes (3 ticks)
Siege: enormous (1 - 2 Decaying Zombies per siege), ca. all 5 - 10 minutes (1 - 2 ticks)
note: Zombies
Findable Items
Possible findings: ca. ...
- PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
- DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
- DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Items | Found | |
---|---|---|
Järpen Table | 1 | |
Mattress | 1 | |
Teddy (any) | 1 | |
Bedside Lamp | 1 | |
Sharp Knife | 1 | |
Leather Jacket | 1 | |
Handful Batteries (6 - 11) | 1 | |
Ammunition (5 - 8) | 1 | |
Box of Paracetin (1 - 10) | 1 | |
Box of Paracetoid (1 - 10) | 1 | |
Box of Paralaxium (1 - 5) | 1 | |
Glass with colorful Pills (1 - 15) | 1 | |
Substance → Milosat, Carmigol, Milodrin or Karmitain | 1 | |
Corpse (any) | 1 | |
Morgue
Place & Zombies
Type |
Amount |
---|---|
Starver | 1 - 10 |
Danger: low (max. 8)
Influx: Small - Large Groups, ca. all ? minutes (? ticks)
Siege: 0
note: Zombies
Features
Small Ventilation Shaft
The door is locked, but as a child (Multiplayer) you probably use the small ventilation shaft above you to enter in.
Tip: The morgue is a treasure trove for the cure Substanz H9CE42-D !
Findable Items
Possible findings: ca. ...
- PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
- DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
- DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Items | Found | |
---|---|---|
Substanz H9CE42-D | 1 | |
Patient's Room
Place & Zombies
Type |
Amount |
---|---|
Decaying Zombies
|
(1) 4 - 16
➚ 26 |
Insane Ghouls | (1) 6 - 9 |
Undead Fatsos | 1 - 4 |
Danger: extreme! (max. 24 - 40, 72)
Influx: Large Groups - Zombie Armies (Ø 3 - 16), ca. all 50 minutes (10 ticks)
Siege: enormous (1 - 4 Decaying Zombies per siege), ca. all 5 minutes (1 tick)
note: Zombies
Feature
Corpse Find
ATTENTION → Trip danger!!! In some patient's rooms lie 1 - 4 Corpses (any) on the ground...so always keep your eyes on!
Findable Items
Possible findings: ca. ...
- PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
- DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
- DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Items | Found | |
---|---|---|
Mattress | 3 | |
Teddy (any) | 1 | |
Shred of Fabric | 2 | |
Leather Jacket | 1 | |
Box of Paracetin (1 - 10) | 1 | |
Makeshift Bandage | 1 | |
Bandage | 1 | |
Bottle of colorful Pills (1 - 15) | 1 | |
Water Purifying Tablets | 2 | |
Clean Water | 1 | |
Contaminated Water | 1 | |
Bedside Lamp | 1 | |
Corpse (any) | 5 | |
Nutrient Slime | 2 | |
Massage Stick | 2 |
Single Bedroom
Place & Zombies
Type |
Amount |
---|---|
Undead Fatsos | |
Decaying Zombies | 20 |
Insane Ghouls |
Danger: extreme! (max. 24 - 40, 56)
Influx: Zombie Packs, ca. all 35 Min. (7 ticks)
Siege: enormous (1 - 2 Decaying Zombies per siege), ca. all 5 - 10 minutes (1 - 2 ticks)
note: Zombies
Features
Hideout
Locked buildings: Trench, Fence, Trap Door, Epic Projects
Build Hideout
Costs: 20 Energy, 2 Twisted Plank
After built, you can begin as usual with your upgrades.
Tip: All hideout upgrades take 25% less energy during the morning (6:00 to 10:00) !
note: Hideouts, Upgrades, Status Bars & Effects
[S7 updated]