Hospital

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43.gif Outer Hospital Area

Location out.png

"Shortly after the first zombies appeared, the infected were treated here. The doctors could do little more than watching the disease spread. Until now, the hospital has not yet been looted - so you can expect to find a lot of useful items around here. You're wondering why the hospital has not been looted yet? Well, because it is full of zombies, of course!"

NOTE: This location is in the open. During the Dtday.gif day (10:00 to 18:00), you'll receive the buff Sun.gif Burning Sun, which increases thirst by 30%. Additionally, traveling will increase your thirst by 20% of the energy costs.

Place

Danger: moderate - significant (max. 16, 32, 40)

Influx: Large Groups, ca. all 100 minutes (20 ticks)

Siege: enormous (1 - 2 Decaying Zombies per siege), ca. all 15 - 25 minutes (3 - 5 ticks)

note: Viewpoints, Zombies, Status Bars & Effects

Distance & Zombies

Place Map.gif
Distance
Wasteland around the Hideout  →  Hospital 18 - 44
Viewpoint   →   Hospital 2 - 22
Here   →   Lobby (Entrance) 0
Zombie.gif
Type
Zombie2.gif
Amount
Undead Fatso 3 - 5
Undead sexy Nurse 3 - 9
Insane Ghouls 2 - 6

Features

Subareas

Attention4.png You can find other locations (max. 29) inside the Hospital.

Findable Items

Possible findings: ca. ...

  • PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
  • DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
  • DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Items Found
Gunpowder.gif Gunpowder 1
Table.gif Järpen Table 1
Vest.gif Protective Vest 1
Battery.gif Handful Batteries (6 - 11) 1
Paracetin.gif Box of Paracetin (1 - 10) 2
Paracetoid.gif Box of Paracetoid (1 - 10) 2
Paralaxium.gif Box of Paralaxium (1 - 5) 2
Foodsupplement.gif Box of Nutritional Supplements (1 - 5) 1
Bandage.gif Bandage 2
Bandage2.gif Makeshift Bandage 1
Meds.gif Bottle with colorful Pills (1 - 15) 2
Lamp.gif Bedside Lamp 1
Body.gif Corpse (any) 2
Money.gif Cash (1 - 2) 1
Flashlight off.gif Flashlight 1



Lobby.gif Lobby (Entrance)

Location in.jpg

"The lobby looks like a battlefield... there is blood everywhere, and a lot of passageways are blocked. You're probably asking yourself if you should go in deeper: The answer is NO, idiot!"

Place & Zombies

Zombie.gif
Type
Zombie2.gif
Amount
Undead sexy Nurse
  • outliers upward
3 - 7

➚ 12

Insane Ghouls 2 - 7
Undead Fatsos 1 - 4
Decaying Zombies 1


Danger: moderate - significant (max. 16, 32, 40)

Influx: Small - Large Groups (Ø 5 - 9), ca. all 25 - 50 minutes (5 - 10 ticks)

Siege: enormous (1 - 2 Decaying Zombies per siege), ca. all 5 - 20 minutes (1 - 4 ticks)

note: Zombies

Features

Special Heroic Action

Attention4.png Entering the lobby unlocks an additional heroic action, which can be used only inside the hospital.  →  Hasty Escape


If you're lost in a ruin, use this action to free yourself from this predicament by jumping back to the exit.

WARNING: You will lose most of you items during the escape and will likely be injured. If your escape route is blocked by zombies, each of them will cost you 20 Status health.gif health points - though you will always get away with at least 1 Status health.gif health point left. This action will not kill any zombies!

note: Status Bars & Effects

Start Point

The Lobby is your start point where you can begin to explore the inside of the hospital in search of other places step by step along the station hallway.

start point → Entrance "Lobby"



Station Hallway

Location in.jpg

"This part of the hospital is filled with rooms for in-patients. A makeshift barricade was supposed to keep zombies out - but just like all bedridden patients, it did not manage to hold back anything."

Place & Zombies

Zombie.gif
Type
Zombie2.gif
Amount
Undead Fatso 2 - 5
Undead sexy Nurse 1, 8
Insane Ghouls 2 - 4

Danger: low - significant (max. 16, 32)

Influx: Large Groups (Ø 5 - 9), ca. all 50 minutes (10 ticks)

Siege: ca. all 15 - 20 minutes (3 - 4 ticks)

additional → 0 to 4 Rotten Patients each move!

note: Zombies

Features

Explore the Labyrinth

in work ! --Storm (talk) 22:08, 21 July 2015 (BST) 

Traveling Costs: NONE

Map example → NOT visible!


Near Area

(Zone Grey)
Possible findings: 0 - 27

  • Bed.gif Patient's Rooms   (0 - 20)
  • 2.gif Single Bedroom (Hideout)   (0 - 4)
  • 66.gif Hospital Canteen   (0 - 2)
  • Paracetoid.gif Hospital Pharmacy   (0 - 1)


Remote Area

(Zone Red)
Possible findings: 2 - 29

  • Bed.gif Patient's Room   (0 - 20)
  • 2.gif Single Bedroom (Hideout)   (0 - 4)
  • 66.gif Hospital Canteen   (0 - 2)
  • Paracetoid.gif Hospital Pharmacy   (0 - 1)
  • Emergency.gif Emergency Room
  • Body.gif Morgue   (access only for a Child)


locations found → "Patient's Room & Single Bedroom" location found → "Hospital Canteen" location found → "Hospital Pharmacy" location found → "Emergency Room" location found → "Morgue"


location intern → with Exit to the "Station Hallway" Station Hallway → crossing, free passage Station Hallway → crossing, Zombie siege Station Hallway → vertex, free passage

--Storm (talk) 13:38, 7 September 2015 (BST)


66.gif Hospital Canteen

Location in.jpg

"This hospital cafeteria used to be one of the hottest restaurants in town - mostly, because they offered tasty food for affordable prices. Now that you think about it, the low prices may have something to do with the fact that there is a morgue directly adjacent to the kitchen..."

Place & Zombies

Zombie.gif
Type
Zombie2.gif
Amount
Undead Fatso 1 - 3
Insane Ghouls 1
Rotten Patients 1 - 2
Starver 1 - 2


Danger: Extreme (max. 28)

Influx: Small Groups (Ø 3 – 5), ca. all 35 minutes (7 ticks)

Siege: ca. all 35 minutes (7 ticks)

note: Zombies

Features

Vending.gif Vending Machine 'Ebola Cola'

Costs: 4 Money.gif Cash

Sales: 1 Item (random)

"A rundown, dirty vending machine. You can barely look through the glass and the labels on all the buttons have become completely illegible. Why don't you try putting money into it to see if something will come out?"

You put your money in...
"The vending machine took your money and gave you some item in return..."
sold
Lemonade.gif Soft Drinks (any) 3

note: Beverage

Vending.gif Vending Machine 'Nutrimat 5000'

Costs: 4 Money.gif Cash

Sales: 1 Item (random)

"A rundown, dirty vending machine. You can barely look through the glass and the labels on all the buttons have become completely illegible. Why don't you try putting money into it to see if something will come out?"

You put your money in...
"The vending machine took your money and gave you some item in return..."
sold
Generic.gif Generic Food (any) 1

note: Food

Findable Items

Possible findings: ca. ...

  • PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
  • DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
  • DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Items Found
Gardenchair.gif Ektorp-Gluten Chair 2
Cloth.gif Shred of Fabric 1
Knife.gif Sharp Knife 1
Mixer.gif Rusty Electric Mixer 1
Water clean.gif Clean Water 1
Water dirty.gif Dirty Water 3
Water toxic.gif Contaminated Water 4
Beer2.gif Black Beer 3
Generic.gif Generic Food (any) 2
Burger.gif Fast Food (any) 4
Lunchbag.gif Lunchbag 2
Cof cold.gif Cold Coffee 2
Spice.gif Bag of Spice 1



Paracetoid.gif Hospital Pharmacy

Location in.jpg

"You thought, the pharmacy has all the good stuff? Well, you've obviously never been here - the hospital pharmacy has the real good stuff. It unfortunately also has quite a lot of zombies... better grab what you can carry and get the hell out of here! When you're a little suicidal, you could waste some time searching the pill boxes on the floor, of course..."

Place & Zombies

Zombie.gif
Type
Zombie2.gif
Amount
Insane Ghouls 2 - 17

Danger: extreme! (max. 16 - 24, 40)

Influx: Large Groups - Zombie Packs (Ø 4 - 17), ca. all 15 minutes (3 ticks)

Siege: enormous (1 - 3 Decaying Zombies per siege), ca. all 5 minutes (1 tick)

note: Zombies

Features

Ransack Pills

Costs: 10 Status energy.gif Energy (once possible!)

Content
"After fumbling around for a while, you manage to find some useful pills in this pile of junk. Now you need to find out what these pills actually do ..."
Found
5 - 28
  • Paracetin.gif Box of Paracetin (0 - 10)
  • Paracetoid.gif Box of Paracetoid (0 - 10)
  • Foodsupplement.gif Box of Nutritional supplements (0 - 5)
  • Twinoid.gif Box of Twinoid (0 - 3)
0 - 6

note: Pills, Medical

Vending.gif Vending Machine 'MedCo. Pharmacorp'

Costs: 4 Money.gif Cash

Sales: 1 Item (random)

"A rundown, dirty vending machine. You can barely look through the glass and the labels on all the buttons have become completely illegible. Why don't you try putting money into it to see if something will come out?"

You put your money in...
"The vending machine took your money and gave you some item in return..."
sold
Jacket.gif Leather Jacket 1
Paracetin.gif Box of Paracetin (1 - 10) 1
Paralaxium.gif Box of Paralaxium (1 - 5) 4
Uniheal.gif Medical Substance H9CE42-D 1
Uniheal2.gif Medical Substance H9CE42-X 3
Bandage.gif Bandage 1
Micropur.gif Water Purifying Tablets 1
Meds.gif Bottle of colorful Pills (1 - 15) 2
Chem vari.gif Substance → N° 1 Milosat, N° 2 Carmigol, N° 1 Milodrin or N° 2 Karmitain 2
Nutrient.gif Nutrient Slime 4

note: Armor, Medical, Pills, Substances, Food & Beverage

Findable Items

Possible findings: ca. 25 - 30

  • PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
  • DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
  • DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Items Found
Table.gif Järpen Table 1
Helmet.gif Bike Helmet 1
Shield.gif Wooden Crate Cap 1
Oven.gif Granny's Old Oven 1
Jacket.gif Leather Jacket 1
Paracetin.gif Box of Paracetin (1 - 10) 6
Paracetoid.gif Box of Paracetoid (1 - 10) 5
Paralaxium.gif Box of Paralaxium (1 - 5) 8
Foodsupplement.gif Box of Nutritional Supplements (1 - 5) 5
Uniheal.gif Medical Substance H9CE42-D 5
Uniheal2.gif Medical Substance H9CE42-X 2
Pill any.gif Pill (any) 5
Meds.gif Bottle with colorful Pills (1 - 15) 4
Powderpack.gif "Powdered Sugar" 1
Bandage.gif Bandage 3
Micropur.gif Water Purifying Tablet 6
Beer2.gif Black Beer 2
Chem vari.gif Substance → N° 1 Milosat, N° 2 Carmigol, N° 1 Milodrin or N° 2 Karmitain 13
Lunchbag.gif Lunchbag 1
Nutrient.gif Nutrient Slime 4
Spice.gif Bag of Spices 2



Emergency.gif Emergency Room

Location in.jpg

"Overthrown stretchers, torn curtains, a big door lays unhinged on the floor... this is the epicenter of the zombie outbreak. The physicians and nurses here went through hell - but they did not stay there.... you'd better pray to not cross their way!"

Place & Zombies

Zombie.gif
Type
Zombie2.gif
Amount
Undead sexy Nurse
  • outliers upward
9 - 25

➚ 32

Insane Ghouls 3 - 12
Insane Ghouls 1 - 2


Danger: extreme! (max. 24 - 32, 56, 64)

Influx: Large Groups - Zombie Packs (Ø 3 - 25), ca. all 15 minutes (3 ticks)

Siege: enormous (1 - 2 Decaying Zombies per siege), ca. all 5 - 10 minutes (1 - 2 ticks)

note: Zombies

Findable Items

Possible findings: ca. ...

  • PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
  • DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
  • DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Items Found
Table.gif Järpen Table 1
Bed.gif Mattress 1
Teddy.gif Teddy (any) 1
Lamp.gif Bedside Lamp 1
Knife.gif Sharp Knife 1
Jacket.gif Leather Jacket 1
Battery.gif Handful Batteries (6 - 11) 1
Ammo.gif Ammunition (5 - 8) 1
Paracetin.gif Box of Paracetin (1 - 10) 1
Paracetoid.gif Box of Paracetoid (1 - 10) 1
Paralaxium.gif Box of Paralaxium (1 - 5) 1
Meds.gif Glass with colorful Pills (1 - 15) 1
Chem vari.gif Substance → N° 1 Milosat, N° 2 Carmigol, N° 1 Milodrin or N° 2 Karmitain 1
Body.gif Corpse (any) 1



Body.gif Morgue

Location in.jpg

"The morgue door is sealed shut and won't open. There is a small ventilation shaft above you - you could probably use it to enter the morgue, but unfortunately you don't fit in there. If only you were a little smaller..."

Place & Zombies

Zombie.gif
Type
Zombie2.gif
Amount
Starver 1 - 10

Danger: low (max. 8)

Influx: Small - Large Groups, ca. all ? minutes (? ticks)

Siege: 0

note: Zombies


Features

Small Ventilation Shaft

Attention4.png The door is locked, but as a child (Multiplayer) you probably use the small ventilation shaft above you to enter in.

0.gif Tip: The morgue is a treasure trove for the cure Uniheal.gif Substanz H9CE42-D !

Findable Items

Possible findings: ca. ...

  • PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
  • DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
  • DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
Items Found
Uniheal.gif Substanz H9CE42-D 1



Bed.gif Patient's Room

Location in.jpg

"A room for common patients... small, musty, and a small CRT TV mounted to the wall. The floor and walls are covered in blood, but that has nothing to do with the zombie apocalypse - the blood was probably there way before that happened."

Place & Zombies

Zombie.gif
Type
Zombie2.gif
Amount
Decaying Zombies
  • outliers upward
(1)   4 - 16

➚ 26

Insane Ghouls (1)   6 - 9
Undead Fatsos 1 - 4


Danger: extreme! (max. 24 - 40, 72)

Influx: Large Groups - Zombie Armies (Ø 3 - 16), ca. all 50 minutes (10 ticks)

Siege: enormous (1 - 4 Decaying Zombies per siege), ca. all 5 minutes (1 tick)

note: Zombies

Feature

Corpse Find

ATTENTIONTrip danger!!!   In some patient's rooms lie 1 - 4 Body.gif Corpses (any) on the ground...so always keep your eyes on!

Findable Items

Possible findings: ca. ...

  • PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
  • DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
  • DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!


2.gif Single Bedroom

Items Found
Bed.gif Mattress 3
Teddy.gif Teddy (any) 1
Cloth.gif Shred of Fabric 2
Jacket.gif Leather Jacket 1
Paracetin.gif Box of Paracetin (1 - 10) 1
Bandage2.gif Makeshift Bandage 1
Bandage.gif Bandage 1
Meds.gif Bottle of colorful Pills (1 - 15) 1
Micropur.gif Water Purifying Tablets 2
Water clean.gif Clean Water 1
Water toxic.gif Contaminated Water 1
Lamp.gif Bedside Lamp 1
Body.gif Corpse (any) 5
Nutrient.gif Nutrient Slime 2
Dildo.gif Massage Stick 2
Location in.jpg

"Private patients usually have more money, which makes them better people who deserve better medical care. This includes this luxurious room, featuring a leather armchair for visitors, home cinema system and of course a well-filled bar. Say, why don't you "hospitalize" yourself and turn this room into a nifty hideout?"

Place & Zombies

Zombie.gif
Type
Zombie2.gif
Amount
Undead Fatsos
Decaying Zombies 20
Insane Ghouls


Danger: extreme! (max. 24 - 40, 56)

Influx: Zombie Packs, ca. all 35 Min. (7 ticks)

Siege: enormous (1 - 2 Decaying Zombies per siege), ca. all 5 - 10 minutes (1 - 2 ticks)

note: Zombies

Features

Hideout

House Defense: 2 Defense.gif

Decoration Value: 4 Lamp on.gif

Interior: Bed.gif Bed Level 3

Locked buildings: Trench, Fence, Trap Door, Epic Projects


Work.gif Build Hideout

Costs: 20 Status energy.gif Energy, 2 Wood.gif Twisted Plank

After built, you can begin as usual with your Upgrades.gif upgrades.


0.gif Tip: All hideout upgrades take 25% less Status energy.gif energy during the Dtmorning.gif morning (6:00 to 10:00) !


note: Hideouts, Upgrades, Status Bars & Effects

[S7 updated]

--Storm (talk) 07:43, 27 July 2015 (BST)