Greenhouse "Plants & Zombies"
Place
Danger: low (max. 8)
Influx: individual, ca. all 35 minutes (7 ticks)
Siege: ca. all 35 minutes (7 ticks)
note: Viewpoints, Zombies
Distance & Zombies
Place | Distance |
---|---|
Viewpoint, all → Greenhouse "Plants & Zombies" | 32 - 68 |
Type |
Amount |
---|---|
Decaying Zombies | 1 |
Features
Water the Strange Plant
Do not use different qualities of water, as only the lowest quality will be used !
Converts your water on the ground into (amount of water on the ground) melons, type of ALL is defined by (worst water's quality).
Water plants... | Harvest |
---|---|
1 Clear Water | 1 Juicy Mutalone |
1 Dirty Water | 1 Premature Mutalone |
1 Contaminated Water | 1 Wrinkled Mutalone |
1 Blood | 1 Explosive Mutalone |
1 Water (variant) → 16 - 32 health damage (HDMG) | 1 Dried Mutalone |
note: Food & Beverage, Weapons
- Convert Clean water and win food.
- Convert worse-than-clean water to not loose health by drinking it.
- Any condensate can not be used to water plants.
- Some starting equipment-flasks contain blood!
- is the symbol for water from a container, you don't need EXACTLY THE ITEM ' ' for example.
Side note: behaviour of blood+water under research, please help.
Current research shows that blood mixes with water when the two are put in the same container. Further testing would be appreciated.
Small Greenhouse
After planting the seeds, you need to wait 24 hours for the plants to grow. When started the project, the garden already is watered and start at "Average" (Quality).
Progress
A counter shows you how much time has passed until the next harvest:
- You can harvest in 23H 15M !
Quality
The quality indicated the amount of fruits you will be able to harvest. Right now, it seems you plants have the following quality:
- Useless 0
- very bad
- bad
- improvable
- average (start)
- good
- very good
- superb
- excellent → 8 Harvested Fruit need 7 Water (variant)
Calculation key |
0 - 100% per level
note: all values are rounded!
|
--Storm (talk) 28. Jul. 2015 |
Water
Once the plants have used up all their water, they will dry out and lose quality. Remember to fill their tank before this happens.
You can add new water:
- every 3 hours → 1 Water (variant)
Fertilizer
The effect of your fruits depend on what fertilizers you use. Food will make them more juicy, Drugs give them a healing ability and Chemicals will make them more energizing. The amount of fertilizer you've used determines the effectiveness of harvested fruits (2 weight). After reaching the maximum ( 4 ) amount of fertilizer, any additional fertilizing will only change the fruit's effects, but not their effectiveness.
Nine of the following fertilizer may be used, out of your inventory:
- Generic Food (any)
- Tasty Homemade Dish
- Disgusting shreds of Flesh
- Pill (any)
- Capsule from Box of pills (any)
- Chemical (any)
- Nutrient Slim
- Beer (any)
- Strong Alcohol (any)
Fertilizer | Fruit Effect |
---|---|
4 Alcohol | +48 , +10 , +10 |
4 Capsules | +20 , +10 , +10 |
1 Beer, 3 Capsules, 1 Pill | +5 , +18 , +10 , +10 |
note: Epic Projects, Food & Beverage, Pills, Medical, Substances, Status Bars & Effects
--Storm (talk) 13:47, 16 July 2015 (BST)
Findable Items
Possible findings: ca. ...
- PLEASE, ADD ITEMS SORTED BY ITEM GROUPS!
- DO NOT ADD ITEMS FROM FEATURES, CONTAINERS AND EVENTS ETC.!
- DO NOT ADD THE OWN NUMBER OF STACKABLE ITEMS SUCH BATTERIES, AMMUNITION AND MEDIS, THAT WOULD DISTORT THE FOUND!
[S7 updated]