User:Beaker

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Beaker's Guide

Greetings!

this is my un-official Guide in Zombvival, I've been playing for quite a while, tons of trial and error (feel free to add any tips)

In the beginning You are in your 1st Hideout, the only other location you can go is the Wasteland, here's the thing. This is my opinion and the way I go with, if it takes 2 or more energy I automatically suicide. Why? you will be going back and forth to your Hideout a lot, I mean a lot especially when you start lugging scraps back and forth. It ends up stacking. That's why I prefer that it takes 0 energy for you to travel there. That's my tactic and I'm just throwing it out there.

The wasteland Upon arrival on your 1st search, you receive your belt, you find your weapons (Rusty Machete & Batt. Launcher) some pills, the tent and 2 flask of waters. 1 has 3 rations of bad water and the other is empty. Depending on the time of day (morning/noon/evening) you might be able to hang out and search for ruins in peace, be mindful that if you search during the day, your thirst will take a beating. Zombvival is all about patience and luck (in my opinion)

Through tons of trail and error. The initial crucial ruin is The Burned House why? you find a little bit of everything in this ruin, water, food, building supplies, ammo, etc. But, the real reason why It's crucial is because you have a good chance to find a Mattress (First Floor). The Mattress in my opinion is such a crucial early item. You will do an abundance of sleeping in the game, the Mattress nets you more Energy per tick as well you gain more Fatigue. These 2 go hand in hand, you can't move around if you have no energy and you have lesser chance of finding items if your Fatigue is low.