Revision as of 15:41, 24 November 2016 by imported>Lyracorn
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- Pills have a random effect in Hardcore mode, but stay the same for each player. It is advisable to make a table for each game. ;)
- Taking pills if you are already high will greatly increase your chance of getting addicted.
- All pills except for Red-Blue may be taken to extend 'drugged' duration. Be careful.
Withdrawal Symptoms (if you are addicted but not high):
-60% | +10%
-200% | +-0
+-0 | -30%
+-0 | +100%
Taking another pill during the status
Drug Frenzy (4 H, additive → max. 1D:1H) may cause the status
Addicted !
Pill
|
Effect
|
Notes
|
Red
|
- +100
Energy
- +100
Fatigue
- 240 minutes (4h)
Drug Frenzy
|
SAVE THESE! They refill energy AND fatigue (less sleepy).
|
Blue
|
- +100
Hunger
- +100
Thirst
- 240 minutes (4h)
Drug Frenzy
|
Meal in a pill.. great after being offline for a long time.
Grit your teeth, close your eyes and down this pill - suddenly, any notion of hunger and thirst dissapears. This sure was useful!
|
Magenta
|
- +100
Hunger
- 10h
Well-Rounded Nutrition
- 240 minutes (4h)
Drug Frenzy
|
Nutrient Pill
- -50%
for 10 hours
- effect NOT additive
|
Beige
|
- +100
Energy
- +100
Hunger
- +100
Thirst
- +100
Alcohol
- 240 minutes (4h)
Drug Frenzy
|
You're drunk to 100% !
Great in combination with Black-White pill, but be careful to don't get addicted.
|
Black-White
|
- +10
Health
- -100
Drunk
- 240 minutes (4h)
Drug Frenzy
|
Health-Sobriety Pill
|
White
|
- +15
Health
- -5
Fatigue
- 240 minutes (4h)
Drug Frenzy
for a Child (Group-Survival):
- +20
Health
- -20
Fatigue
- +10
Alcohol
- 240 minutes (4h)
Drug Frenzy
|
Health Pill
|
Cyan
|
- +25
Energy
- +25
Health
- +25
Hunger
- +25
Thirst
- 240 minutes (4h)
Drug Frenzy
OR
- -50
Energy
- -50
Health
- 240 minutes (4h)
Drug Frenzy
|
Cyan and Pink Pills can exhibit two effects → a "positive" AND a "negative" one! With every "tick", they switch their effect around. When one of them has the "positive" effect, the OTHER always has the "negative" one (until the next tick).
|
Pink
|
- +25
Energy
- +25
Health
- +25
Hunger
- +25
Thirst
- 240 minutes (4h)
Drug Frenzy
OR
- -50
Energy
- -50
Health
- 240 minutes (4h)
Drug Frenzy
|
Pink and Cyan Pills can exhibit two effects → a "positive" AND a "negative" one! With every "tick", they switch their effect around. When one of them has the "positive" effect, the OTHER always has the "negative" one (until the next tick).
|
Magenta-Red
|
- 2h
Heavy Hallucinations
- 240 minutes (4h)
Drug Frenzy
for a Child (Group-Survival):
- 4h
Heavy Hallucinations
- 240 minutes (4h)
Drug Frenzy
|
May start random fights with fictitious opponent (Hallucinations) like "Snuffophant, Jigsaw Nudists, Romneys, Genital Monsters, Pokémon, Mothers-in-Law".
- do NOT cause injuries
- consumes
energy by using energy weapons, ammunition and weapons themselves ( , , , ...)
- effect NOT additive
- all killed Hallucinations count as "Kills"
|
Yellow
|
- 240 minutes (4h)
Drug Frenzy
- no additional effects!
|
Very useful if you are addicted and/or on withdrawal.
|
Black
|
- Blackout
- 240 minutes (4h)
Drug Frenzy
|
Loss almost of all items in the inventory!
- Empty inventory before using!
|
Green-Red
|
- -15
Hunger
- -25
Thirst
- 240 minutes (4h)
Drug Frenzy
|
|
Green
|
- -50
Energy
- -100
Fatigue
- 240 minutes (4h)
Drug Frenzy
for a Child (Group-Survival):
- -80
Energy
- -100
Fatigue
- 240 minutes (4h)
Drug Frenzy
|
|
Orange
|
- -35
Health
- 240 minutes (4h)
Drug Frenzy
for a Child (Group-Survival):
Instant Death!
|
|
Red-Blue
|
Instant Death!
|
Does not count towards distinction "Desperate Junkie".
|
|
Morphine
|
|
|
--Storm (talk) 16:05, 15 November 2015 (GMT)